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DESCRIPTION

Faded is an anime-inspired, third-person, gun-fu action RPG set in the SEGAI universe. It blends the directional combat mechanics of For Honor, Black Desert Online, and Mortal Kombat with the cinematic brawling of Sifu.

  • Designed a combat system that integrates directional inputs and attack keybinds (tap/hold) to trigger different player abilities.

  • Developed a designer tool to create and iterate on player abilities efficiently.

  • Designed and balanced combat for both PC and console.

  • Worked closely with artists, animators, and programmers to ensure seamless integration.

UNIQUE FEATURES

Dual-Energy System
 

  • Essence (Blue Energy)​

    • Regenerates over time.

    • Used to cast a variety of abilities.

  • Malediction (Red Energy)

    • Generated through combat.

    • Used for executions and ultimates.​

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Directional Combat System
 

  • Faded features a directional combat system where movement inputs and press duration influence attack types. Pressing a movement key (W, A, S, D) or remaining neutral while tapping or holding punch/kick buttons triggers different attacks.
     

The directional combat system utilizes bitmasks and bitwise operations to detect input combinations. As players press inputs, the system generates bitmasks and checks for matches against predefined attack combos. When a match is found, the corresponding attack is triggered.

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Inputs
 

  • Focus Mode (Time Dilation)

  • Grapple & Throw

  • 2-4 Player Abilities

  • Block

  • Dodge

  • Punch

  • Kick

  • Shoot

  • Interact / Contextual Actions

  • Targeting

  • Movement

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